OS: Windows Vista 64-bit, OS X 10.6.3 Leopard 64-bit, Ubuntu 14.04 LTS 64-bit.The Kickstarter ended on October 17th, 2012 after raising $4,163,208 (including Paypal) from 77,667 backers.įor more information see the dedicated Kickstarter page. In addition, a mega-dungeon has been announced called The Endless Paths of Od Nua, with each additional 2500 Kickstarter backers above 50,000 contributing to the creation of an additional level to the dungeon. 4 million - Live instrumentation for the soundtrack, add developer in-game commentary and enhance the Whole Game.*.3.5 million - Second 'big' city, similar to Athkatla in Baldur's Gate series*.3.0 million - Stronghold, along with related content such as quests and surrounding environment*.2.8 million - George Ziets, the creative lead and core writer for Mask of the Betrayer, will join the project*.2.7 million - Addition of Paladin and Chanter classes*.2.5 million - Barbarian and Cipher classes*.2.4 million - Crafting and Enchanting systems*.2.3 million - Expert mode, Ironman mode, Path of the Damned mode*.2.2 million - New region, faction and another companion, language translations*.1.8 million - More playable race, class, companion*.
1.6 million - Mac and Linux version and new quest, NPC, location*.1.4 million - New playable race, class, companion.*.After reaching the base goal they announced several stretch goals: They surpassed their funding goal of $1.1 million after 27 hours with the contribution of their 26,888th backer. The campaign is scheduled to end on October 16th, 2012. On September 14th, 2012 Obsidian launched a Kickstarter campaign to fund the game. These characters can be any class / race and start at any level less than or equal to the player characters level. You can also hire up to eight custom adventurers that can be created at any inn. There are eight recruitable companions that you can find in the Eastern Reach. The game will include a crafting and enchanting system to create custom items. The combat will take place in real-time with pause. The gameplay will be presented from an isometric angle through 2D rendered backgrounds, with 3D character models layered on top. All party members are fully controllable by the player.
The player may gather a party of up to 6 companions. Players will be able to create a player character, selecting from several races and assigning them one of the following classes: Fighter, Rogue, Wizard, Priest, Monk, Ranger, Druid, Barbarian, Paladin, Chanter, or Cipher. The game will be built on the Unity 4 Engine and released on Windows, Mac, and Linux platforms. Obsidian's stated goal is to create an experience reminiscent of classic Infinity Engine franchises, such as Icewind Dale, Planescape: Torment, and Baldur's Gate. Players will quest through an original fantasy world based on roughly 16th century medieval technology levels, where magic and power is determined by the quality of a person's soul. Pillars of Eternity (codenamed Project Eternity) is an isometric viewpoint, party-based RPG meant to be a spiritual successor to the Infinity Engine games such as Baldur's Gate and is developed by Obsidian Entertainment.